No you can't
X-Pressives Libraries are heavily optimized for Blitz3Ds way of handling it.
For BM I suggest that you write a new one from ground up, especially as the rendering works differently as well and allows things never possible in B3D (point sprites -> single point particles instead of quads)
X-Pressives Libraries are heavily optimized for Blitz3Ds way of handling it.
For BM I suggest that you write a new one from ground up, especially as the rendering works differently as well and allows things never possible in B3D (point sprites -> single point particles instead of quads)