I have a blitz primitive cube, entity type 1, and a .b3d model of a boat, entity type 2. Collisions are set up. Gravity code works and I can walk onto the boat. Once I'm on the boat I parent the cube to the boat. No problems. I hit a key and make the boat take off and seek out its waypoints, still no problems, I'm moving with the boat now and can walk around on it freely.
The problem is that the cube is falling through the boat in places when it's moving, mostly around hard angle areas in the mesh...especially at the base of a ramp. The boat is modeled well...no cracks, etc.
Are there collision issues with moving objects even if it's the parent?
The problem is that the cube is falling through the boat in places when it's moving, mostly around hard angle areas in the mesh...especially at the base of a ramp. The boat is modeled well...no cracks, etc.
Are there collision issues with moving objects even if it's the parent?