@SimonH
in "Type TQuat"
You'd better store the lenght locally...
idem for Method Normalized:TQuat()
@ Mark Sibly
not sure, but it seems to be the same
(i'm not easy with C++ programing ... so... )
I don't know how pointer "this" is archived, and don't know about redondant routines...
in "Type TQuat"
You'd better store the lenght locally...
Method Length:Float() Return Sqr( w*w+v.x*v.x+v.y*v.y+v.z*v.z ) End Method Method Normalize() local l_lenght:float=Lenght() w=w/l_lenght v.x=v.x/l_lenght v.y=v.y/l_lenght v.z=v.z/l_lenght End Method
idem for Method Normalized:TQuat()
@ Mark Sibly
not sure, but it seems to be the same
(i'm not easy with C++ programing ... so... )
I don't know how pointer "this" is archived, and don't know about redondant routines...
void normalize(){ float l_lenght=length(); *this=*this/l_length; } Quat normalized()const{ float l_lenght=length(); return *this/l_length; }