As far as I know Simon is working on faster b3d animations and bugfixes. A new update should be available soon.
I'm currently on a lot of new features:
this is only a small part of it:
-different mesh loaders (md3,obj and collada)
-better terrainsystem (already running needs some fixing with multiple terrains
-Octree Scene Manager for static objects
-More features for the integrated Newton physics Engine (Vehicles, Buoyancy planes)
-R2t (something like Texturebuffers)
-PostFX system (full screen and per entity based)
-projected textures
-new Material system specially designed for shaders
- and a lot more.
I'm currently waiting for simons new release as I want to add all my additions from scratch to clean up my own interface a bit.
So I think my next version will be available 2 or 3 weeks after simons.
Issues you can ran into:
-currently no Texturebuffers. You have to use the BackbuffertoTexture function.
-no terrain in the standard version
-maybe you will find some other bugs but these will be solved as minib3d evolves.
I'm currently on a lot of new features:
this is only a small part of it:
-different mesh loaders (md3,obj and collada)
-better terrainsystem (already running needs some fixing with multiple terrains
-Octree Scene Manager for static objects
-More features for the integrated Newton physics Engine (Vehicles, Buoyancy planes)
-R2t (something like Texturebuffers)
-PostFX system (full screen and per entity based)
-projected textures
-new Material system specially designed for shaders
- and a lot more.
I'm currently waiting for simons new release as I want to add all my additions from scratch to clean up my own interface a bit.
So I think my next version will be available 2 or 3 weeks after simons.
Issues you can ran into:
-currently no Texturebuffers. You have to use the BackbuffertoTexture function.
-no terrain in the standard version
-maybe you will find some other bugs but these will be solved as minib3d evolves.