Details?

BlitzMax Modules Forums/MiniB3D/Details?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

As far as I know Simon is working on faster b3d animations and bugfixes. A new update should be available soon.

I'm currently on a lot of new features:
this is only a small part of it:
-different mesh loaders (md3,obj and collada)
-better terrainsystem (already running needs some fixing with multiple terrains
-Octree Scene Manager for static objects
-More features for the integrated Newton physics Engine (Vehicles, Buoyancy planes)
-R2t (something like Texturebuffers)
-PostFX system (full screen and per entity based)
-projected textures
-new Material system specially designed for shaders
- and a lot more.

I'm currently waiting for simons new release as I want to add all my additions from scratch to clean up my own interface a bit.
So I think my next version will be available 2 or 3 weeks after simons.

Issues you can ran into:
-currently no Texturebuffers. You have to use the BackbuffertoTexture function.
-no terrain in the standard version
-maybe you will find some other bugs but these will be solved as minib3d evolves.