CameraViewport - why is cam height ineffective?

Blitz3D Forums/Blitz3D Programming/CameraViewport - why is cam height ineffective?

 
Graphics3D 800,600,16,2

light=CreateLight()
PositionEntity light,100,100,-100

ground=CreatePlane()
EntityColor ground,0,200,0

worldcentre=CreateCube()
ScaleEntity worldcentre,.01,.01,.01;  Scaling this down is bent
PointEntity light,worldcentre

cam=CreateCamera()
CameraViewport cam,10,10,400,400
CameraProjMode cam,2
CameraZoom cam,.1
CameraRange cam,.01,1000

PositionEntity cam,0,1000,0 ; <- Bent!  I don't like it - 0,1,0 is the same as 0,1000,0
RotateEntity cam,90,0,0

Repeat

UpdateWorld()
RenderWorld()
Flip

Until KeyDown(1)=1 


I don't like it.

EDIT:
ps, I need ProjectMode 2 as with mode 1, my entities stretch.