Graphics3D 800,600,16,2 light=CreateLight() PositionEntity light,100,100,-100 ground=CreatePlane() EntityColor ground,0,200,0 worldcentre=CreateCube() ScaleEntity worldcentre,.01,.01,.01; Scaling this down is bent PointEntity light,worldcentre cam=CreateCamera() CameraViewport cam,10,10,400,400 CameraProjMode cam,2 CameraZoom cam,.1 CameraRange cam,.01,1000 PositionEntity cam,0,1000,0 ; <- Bent! I don't like it - 0,1,0 is the same as 0,1000,0 RotateEntity cam,90,0,0 Repeat UpdateWorld() RenderWorld() Flip Until KeyDown(1)=1
I don't like it.
EDIT:
ps, I need ProjectMode 2 as with mode 1, my entities stretch.