Ultimate Tricky Mesh Question of the Week

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Woa, that code is seriously badass. Nice work!!!

I have some ideas for using it, but it's going to take some time for me to figure out exactly how to use it right. I'm thinking that if I use the clipping function to slice up every angle that is important, I'll be able to achieve the effect that I'm looking for.

I'm not sure:

a) i'll be able to keep track of all the sliced off meshes (especially as I'll have to clip each operation twice to get each half separately)

and

b) it will be fast enough... even with really simple meshes (~ 20 -30 tris), i wonder if it will be able to do as many as 100 or 200 clips per frame? seems like it would be asking a lot to do that and still achieve 60fps.

But it's definitely worth exploring. It might provide some other options once I start that I'm not seeing as well... if you have any suggestions for using it properly that i'm not thinking of, i'd love to hear 'em!

thanks,

roland