I really believe in SDK. And I have reasons for this:
These days I managed to integrate SDK into the wxWidgets using the Dev-C++ environment.
These 3 solutions are very stable (after the first SDK update) and with a minimum cost they are giving me the capability to make the applications I always want.
Take a look to the following example. Its a sample from my upcoming general purpose 3D level editor:
http://www.moraldigames.com/Temp/UDrop%20Pro.zip
No flickering, good response to all window events, well known and simple command set (from my Blitz3D experience), professional looking and all these with the power of C++...
I think Mr. Mark Sibly the next big step is an updated DX9 SDK. I would pay another 100€ without any doubt
Keep going
BTW:
Camera navigation
ALT+LMB
ALT+RMB
CTRL+LMB
These days I managed to integrate SDK into the wxWidgets using the Dev-C++ environment.
These 3 solutions are very stable (after the first SDK update) and with a minimum cost they are giving me the capability to make the applications I always want.
Take a look to the following example. Its a sample from my upcoming general purpose 3D level editor:
http://www.moraldigames.com/Temp/UDrop%20Pro.zip
No flickering, good response to all window events, well known and simple command set (from my Blitz3D experience), professional looking and all these with the power of C++...
I think Mr. Mark Sibly the next big step is an updated DX9 SDK. I would pay another 100€ without any doubt
Keep going
BTW:
Camera navigation
ALT+LMB
ALT+RMB
CTRL+LMB