Holy crap, you weren't kidding about the performance of 32 bit floating point textures, were you? Even on an 8600GTS, switching to 16 bit textures from 32 bit caused an FPS jump of 50%. From 600 FPS to almost 1000 FPS. Ok, I'm convinced. Assuming it proves to have enough accuracy, I'm sticking with 16 bit textures.
Floating Point Texture Support?
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