Ultimate Tricky Mesh Question of the Week

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Hey SoggyP -- thanks for the reply!

I thought about doing this last night while i was lying awake ruminating on the problem. It seems like it might be a good idea to try it out, especially if i have a faster collision interface, like ColDet.

My only concern is that it would not be a high enough resolution to preserve the appearance of the actual intersection. That's the unfortunate side-effect of using simple geometric shapes -- it can be pretty obvious when they aren't exact.

I do like this idea, though. I wonder what the best method of checking each sub-triangle would be?