Hey SoggyP -- thanks for the reply!
I thought about doing this last night while i was lying awake ruminating on the problem. It seems like it might be a good idea to try it out, especially if i have a faster collision interface, like ColDet.
My only concern is that it would not be a high enough resolution to preserve the appearance of the actual intersection. That's the unfortunate side-effect of using simple geometric shapes -- it can be pretty obvious when they aren't exact.
I do like this idea, though. I wonder what the best method of checking each sub-triangle would be?
I thought about doing this last night while i was lying awake ruminating on the problem. It seems like it might be a good idea to try it out, especially if i have a faster collision interface, like ColDet.
My only concern is that it would not be a high enough resolution to preserve the appearance of the actual intersection. That's the unfortunate side-effect of using simple geometric shapes -- it can be pretty obvious when they aren't exact.
I do like this idea, though. I wonder what the best method of checking each sub-triangle would be?