transforming 2D coords?

BlitzMax Forums/BlitzMax Programming/transforming 2D coords?

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Hey guys,

I suck at math so I have to ask these kinds of basic things. how do I transform the rotation of a point in 2D relative to the position of another point in 2d?

So if I have point A at 10,10 and point B at 30,15. How can I make Point B rotate around Point A using point A as it's origin?