I create mine pathfinding.. It's really fast but not so perfect! In a normal maps with some building it can work perfectly but in a maze it probably lost hisself..
I try many time with the collision check for the building but it' doesn't work.
I need to close my cube but the only way i find is with entitydistance, and that is not so perfect, in what other way i can close the cube(node)?
I try many time with the collision check for the building but it' doesn't work.
I need to close my cube but the only way i find is with entitydistance, and that is not so perfect, in what other way i can close the cube(node)?