Here is what I collected in my mind considering your suggestions:
1.General
---------
1.1 Native Windows GUI
1.2 Import 3D file formats supported by Blitz3D (X, .3DS, .B3D, MD2, BSP)
1.3 Cached meshes
1.4 Paint brush style placement (for grass objects)
1.5 Export to ASCII text file format
1.6 Undo/Redo
2.Scene
-------
2.1 3D grid support
2.2 Single or multiple object selections
3. Object handling
------------------
3.1 Create custom properties for each loaded object
3.2 Copy, Delete Move, Scale, Rotate function for single or all selected objects (in combination with grid option)
3.3 Sequence animation editor for animated meshes
3.4. Set all object properties supported by the Blitz3D command set (color, alpha, fx etc.)
3.5 Mesh aligning
3.5 Mesh evenly layout
4. Texturing
------------
5.1 Assign textures to objects
5.2 Set position, mode, scale, texture properties and all Brush properties for each object
5.3 Set animated texture properties
5. Terrain
----------
5.1 Create Terrain from height map
5.2 Set all Terrain properties supported by the Blizt3D command set
Ross C:
The ability to set way points with Path Finding capabilities I think is beyond the scope of a program like this
Take a look here: http://www.blitzbasic.com/Community/posts.php?topic=73941
Hujiklo & stayne:
The futures you purpose I think are covered using some of the above. For example: If you want to have a camera for your level just place a single mesh and setup custom properties such (far clip plane, near clip plane, camera cls color etc.)
Pure Can Soda & Ross C:
My development tools are : C++ and Blitz3D SDK. I think thay are capable to help me complete this project.
_33: Of course I want to collaborate but I don't want to be responsible for delays in your project because I am in the very early stages and I don't know yet what hard going may encountered. Edit: In any case you can email giving me more details about your needs.
1.General
---------
1.1 Native Windows GUI
1.2 Import 3D file formats supported by Blitz3D (X, .3DS, .B3D, MD2, BSP)
1.3 Cached meshes
1.4 Paint brush style placement (for grass objects)
1.5 Export to ASCII text file format
1.6 Undo/Redo
2.Scene
-------
2.1 3D grid support
2.2 Single or multiple object selections
3. Object handling
------------------
3.1 Create custom properties for each loaded object
3.2 Copy, Delete Move, Scale, Rotate function for single or all selected objects (in combination with grid option)
3.3 Sequence animation editor for animated meshes
3.4. Set all object properties supported by the Blitz3D command set (color, alpha, fx etc.)
3.5 Mesh aligning
3.5 Mesh evenly layout
4. Texturing
------------
5.1 Assign textures to objects
5.2 Set position, mode, scale, texture properties and all Brush properties for each object
5.3 Set animated texture properties
5. Terrain
----------
5.1 Create Terrain from height map
5.2 Set all Terrain properties supported by the Blizt3D command set
Ross C:
The ability to set way points with Path Finding capabilities I think is beyond the scope of a program like this
Take a look here: http://www.blitzbasic.com/Community/posts.php?topic=73941
Hujiklo & stayne:
The futures you purpose I think are covered using some of the above. For example: If you want to have a camera for your level just place a single mesh and setup custom properties such (far clip plane, near clip plane, camera cls color etc.)
Pure Can Soda & Ross C:
My development tools are : C++ and Blitz3D SDK. I think thay are capable to help me complete this project.
_33: Of course I want to collaborate but I don't want to be responsible for delays in your project because I am in the very early stages and I don't know yet what hard going may encountered. Edit: In any case you can email giving me more details about your needs.