Well, there is a tool named "Droplet", maybe Gabriel was talking about that one.
Other than that I'd suggest to use the SaveB3D code from the code archives. Simply use the AddMesh command to add some meshes together, then save it using the function. Of course you'd need Blitz3D to do that.
(BTW thanks for the "SUPER GLITCHY" :) But one thing is true: SlimShady doesn't support lightmaps and things like alpha or mask textures etc.)
Other than that I'd suggest to use the SaveB3D code from the code archives. Simply use the AddMesh command to add some meshes together, then save it using the function. Of course you'd need Blitz3D to do that.
(BTW thanks for the "SUPER GLITCHY" :) But one thing is true: SlimShady doesn't support lightmaps and things like alpha or mask textures etc.)