hehe, actually BSP generaly isn't well suited to modern GPU's. Older hardware prefered more low poly meshes which suited maps. But these days modern hardware prefered fewer high poly meshes.
BSP is still handy for quick efficient underlying calculations, but not as usefull as it once was. Much depends on the kind of game your developing.
BSP is still handy for quick efficient underlying calculations, but not as usefull as it once was. Much depends on the kind of game your developing.