OAL/DS MaxMod Beta Test

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Hmmm... I'm not really seeing a difference with that particular bug.

Can someone on another platform try to replicate it? Basically, just take North's sample code above, change it to use OpenAL sound, and alternate hitting S and X in rapid succession. Each time you do that, the processor usage inches up. On my poor G4 Mac Mini, it can jump as much as 5% at a time (but is usually around 3%).

Do you have a recommended way for dealing with the audio streams to free them properly?