I'm not sure what your programming background/experience is like, but I would guess that maybe you are fairly new to programming? If so then you may want to try playing around with the samples that come with blitz, a large number of the commands are demonstrated in them.
Here is some sample code, like the one earlier, showing one possible way of coding it:
Hope that helps a bit better.
Here is some sample code, like the one earlier, showing one possible way of coding it:
Graphics3D 800,600,0,2 Const COLLISIONTYPE_TREES=1,COLLISIONTYPE_PLAYER=2 camera=CreateCamera() playerentity=CreateSphere() EntityColor playerentity,255,100,100 MoveEntity camera,0,20,-20 PointEntity camera,playerentity EntityParent camera,playerentity ;very very basic 3rd person camera with no smooth movement EntityType PlayerEntity,COLLISIONTYPE_PLAYER ;assign the player an entitytype for purposes of collision Type treeobject Field entityhandle Field wood End Type For i=1 To 10 tree.treeobject=New treeobject tree\wood=Rand(1,100) tree\entityhandle=CreateCube() ;replace with loadobject("tree.b3d") or similar EntityColor tree\entityhandle,100,255,100 PositionEntity tree\entityhandle,Rand(-50,50),0,Rand(-50,50) EntityType tree\entityhandle,COLLISIONTYPE_TREES Next Collisions COLLISIONTYPE_PLAYER,COLLISIONTYPE_TREES,1,2 Repeat If MilliSecs()>GameTime Then ;very basic frame limiting GameTime=MilliSecs()+33 If KeyDown(203) Then TranslateEntity playerentity,-0.5,0,0 If KeyDown(205) Then TranslateEntity playerentity,0.5,0,0 If KeyDown(200) Then TranslateEntity playerentity,0,0,0.5 If KeyDown(208) Then TranslateEntity playerentity,0,0,-0.5 EndIf UpdateWorld ;check collisions as they are updated each time we call updateworld For ColIndex=1 To CountCollisions(PlayerEntity) For Tree.TreeObject=Each TreeObject If Tree\EntityHandle=CollisionEntity(PlayerEntity,ColIndex) Then Tree\Wood=Tree\Wood-1 Next Next RenderWorld ;all 2d commands are usually placed after renderworld and before flip For Tree.TreeObject=Each TreeObject CameraProject Camera,EntityX(Tree\EntityHandle),EntityY(Tree\EntityHandle)+3.0,EntityZ(Tree\EntityHandle) If ProjectedX()>0 And ProjectedY()>0 And ProjectedX()<GraphicsWidth() And ProjectedY()<GraphicsHeight() Then Text ProjectedX(),ProjectedY(),"Wood:"+Tree\Wood Next Flip Until KeyDown(1) FreeEntity camera FreeEntity playerentity For tree.treeobject=Each treeobject FreeEntity tree\entityhandle Delete tree Next End
Hope that helps a bit better.