You need to use the `EntityType` & `collisions` command.
entitytype player,1 ; sets player type
entitytype scene,2 ; sets scene type
collisions 1,2,2,2 ; (player),(scene),(method),(response)
entitytype player,1 ; sets player type
entitytype scene,2 ; sets scene type
collisions 1,2,2,2 ; (player),(scene),(method),(response)