I'm checking your example... if using "LoadImage" instead LoadPixmap and then LockImage(Image) ... you can access the alpha channel.
The only thing I have to check is why the "drawn on the pixmap image" has a halo-effect... has to be something with my calculation ...
Will add alpha-calculation now.
bye
MB
The only thing I have to check is why the "drawn on the pixmap image" has a halo-effect... has to be something with my calculation ...
Will add alpha-calculation now.
bye
MB