Easiest way to drawn an image on another?

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Odd missing pixels?

I'm using this (so it works) to draw items on huge sprites to save some rendering-time (but to enable user-modifications WHERE some items are drawn (plants within a building, Doors...).

All Images I use are normal PNG-saved ones, loaded (or edited in the application but in same format, 24bpp).

RTT doesn't work with DX9 at the moment, else it's making problems on my onboard-chip SIS651. And you are not really able to create textures not fitting the whole screen (I was forced to create 800x600 which uses some MB of VideoRam, which wont be the thing Grey Alien wants to see ;D).


bye
MB