Do image go to ordinary RAM?

BlitzMax Forums/BlitzMax Programming/Do image go to ordinary RAM?

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It's actually a shame that Image Compression hasn't been implemented. It's one of the few "fancy features" which are most useful for a 3D-accelerated 2D game. I know that pretty much any basic onboard card is going to have 64MB of VRam available, but if that's shared ram, you could seriously cut the bandwidth requirements if you were using 1/4 as much. Not to mention the extra animations and frames of animations you could fit in with that.