Problem with hardware lights

Blitz3D Forums/Blitz3D Programming/Problem with hardware lights

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I figured out the problem. ..... I'M AN IDIOT !
when I created my zones the modeler centered them on 0,0,0 of course, after creating them I decided to shift the whole deal in order to make calculating the current zone easier ( ie. CurrentZone = 5*EntityZ(camera)/10+EntityX(camera)/10 ) and although I moved the meshes to compensate I apparently forgot to recenter the object centers on a few of the zones, just realized it when in my light editor, the light's position beared no relation to where the camera was.
I assumed the problem had to be with the geometry since my proggy recursively scanned the model itself and positioned the dx lights were the light meshes were located.

you know what they say about assuming lol

Thanks again for all of your input