Thats 115 Byte per "Write" for the object and the maybe-overhead of GNet.
10 Floats - 40 Bytes (I assume each as 4 Bytes Storage).
The String depends on the internal "min length" - so minimum I assume 4 Bytes per Character (if unicode or so) too) - would be 16...
So minimum the Object takes 56 Bytes without overhead/control ... using TCP instead of UDP you get some checksums and order-control added ... which may bring it to the 115 Bytes.
Using UDP you would may be able to get it to ~2KiB/s.
bye
MB
10 Floats - 40 Bytes (I assume each as 4 Bytes Storage).
The String depends on the internal "min length" - so minimum I assume 4 Bytes per Character (if unicode or so) too) - would be 16...
So minimum the Object takes 56 Bytes without overhead/control ... using TCP instead of UDP you get some checksums and order-control added ... which may bring it to the 115 Bytes.
Using UDP you would may be able to get it to ~2KiB/s.
bye
MB