Missing Textures

BlitzMax Modules Forums/MiniB3D/Missing Textures

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I use Maplet to create scenes and MiniB3D to walk though them. I don't like the non-portable factor of the .b3d files though. The paths for the textures are fully written into the files, and when I try to launch it from a different path (like a flashdrive) it can't find the textures. Is there a way around this?