Here's what I mean. This is pure 2D BTW, not 2D in 3D. The output is screen res independant.


As you can see, the lower res screen shows a collision, the higher res one doesn't.
Leadwerks: I don't know what you mean. There's bound to be inaccuracy when the screen doesn't have sufficient res to accurately represent the data's resolution. It'd be like saying an angled line drawn on the screen shouldn't be any less jaggy when drawn in a lower res.


As you can see, the lower res screen shows a collision, the higher res one doesn't.
Leadwerks: I don't know what you mean. There's bound to be inaccuracy when the screen doesn't have sufficient res to accurately represent the data's resolution. It'd be like saying an angled line drawn on the screen shouldn't be any less jaggy when drawn in a lower res.