Blitz3D9: Pay for Upgrade

Miscellaneous Forums/General Discussion/Blitz3D9: Pay for Upgrade

I've waited for 3 years on a 3D Module that has not appeared yet and that will most likely never appear in a state that is anywhere near as stable as Blitz3D is. Above that its target has been redefined after at least 2 years into development which does not make me that confident that it exists in a anywhere usable way.

On the other hand there is Blitz3D, fully existing and stable.
I'm aware that a DX7 -> DX9 transition is not that easy due to the changes in DX after all.
But the 3D part should be straight forward, the 2D part could be replaced by a BM like 2D through 3D approach or a copy surface approach onto a single texture and the like.

In the end: Out of what we have seen so far, I believe that this is much faster to be achieved and much more stable than what "Max3D" has presented so far ... especially as it would need to have 2 graphic drivers implemented (OpenGL is a no go on Windows and BM is cross plattform targeted) and I think you agree with me, that Max2D does not raise the needed confidence that this will that easy or even anywhere near as bugfree as Blitz3D.
Another reason I don't think it will play out that nicely is the bug degree of the Blitz3D SDK which seems like a bad joke as it is the same price as Blitz3D ... Even the mmEngine worked better ...

To me its important as the Realm Crafter community has the RC Standard / RC 1 sources which are Blitz3D based for Client and GameEditor it would be great if they could be used further (as BRL does not seem to be interested to adopt the DX7 driver changes every 4 months)

But target of this thread was not a discussion on the point but to show BRL if there is interest in a DX9 replacement and if yes, how large it is. If you do not have any interest, just ignore this thread and have fun with BM + 3D :)