analog pads

Blitz3D Forums/Blitz3D Programming/analog pads

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I like that way of adjusting steering rates based on speed.

Also, I've been trying to re-do the joystick code a bit, and some of the new features include deadzone setup, and also non-linear curves for the sticks.

The non-linear stuff works great when you want small delicate movements of the sticks, but still are able to get the full range when you push to the extremes.