Terrain Texture

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Both isn't the best idea.

Use a terrain editor that uses vertex alpha splatting (T.ED, A.L.E and a few others you find in the toolbox up in the menu) and make it a seperate thing.

you will not be able to maintain any visual quality on the path by using a single texture.

And the decal approach might be a little very tricky performancewise to do if you terrain is a little larger than tiny ...