Brucey: In that case it won't be slow. Its a different thing to what you refer to (initializing an array with actual values like int arr[] = [1,2,3] which is slow as this internally fires slicing from what it seems and from its speed I would say three times ...). What above does is initialize a 3 dimensional array. The only way to do it dynamically and normally no problem. (beside the fact that [][][] would be sliceable while above isn't)
GA: Whats the bug?
Did he/she try to access the array Blitz3D like? ie 0-number of elements? Although the error somehow looks more like an array -> TList -> indexed access error if it is bound to an array
GA: Whats the bug?
Did he/she try to access the array Blitz3D like? ie 0-number of elements? Although the error somehow looks more like an array -> TList -> indexed access error if it is bound to an array