Solid CSG Lib for Bmax

BlitzMax Forums/BlitzMax Programming/Solid CSG Lib for Bmax

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yea im currently working on splitting edges, i agree it is more reliable. i fixed some probs with that last screenshot. however when i run a ray/edge vs triangle test for some reason the dotproduct is off somewhat. currently im trying to get all the intersection points of the edges to line up correctly. once i get that point working right, splitting edges is pretty much covered.