OK, so, the consensus seems to be I really should check for div by zero.
I may just use an epsilon on all divisions. This should be ok as long as the inaccuracy doesn't become cumulative. Hmmm.
Also, I forget - what's the smallest epsilon I can use in B3D? .000001 or .0000001?
Thanks.
I may just use an epsilon on all divisions. This should be ok as long as the inaccuracy doesn't become cumulative. Hmmm.
Also, I forget - what's the smallest epsilon I can use in B3D? .000001 or .0000001?
Thanks.