Division by zero

Blitz3D Forums/Blitz3D Programming/Division by zero

OK, so, the consensus seems to be I really should check for div by zero.

I may just use an epsilon on all divisions. This should be ok as long as the inaccuracy doesn't become cumulative. Hmmm.

Also, I forget - what's the smallest epsilon I can use in B3D? .000001 or .0000001?

Thanks.