I've disliked all sim type games since I learnt to drive and take my car out and drive spiritidly. One reason for a wide angle FOV in modern games is that if dome right, it enables you to see the corner coming up sooner too.
If you drive or race real cars, the first thing that you have to do is read the road ahead. In a sim you have your head locked, no peripheral vision and a narrow field of view in the monitor. In otherwords your almost blind, can't see corners till you hit them, cant read the road ahead where your going to be.
You can only really learn the line through playing the track till youve learnt it by doing it over and over. In real life you can usualy work it out visualy the first time because you can see it before you get to it.
One of the reasons for having the hills on each side in the original fun racer track was so that you could see right across the track and have some idea of its layout as you came down from one side making it easier to read ahead and drive a little more naturaly.
Doesn't happen much in games with really large tracks untill recently, they tend to be flat for more efficient draw in and culling. But if you play hill climb and down hill events in say forza you sill notice you can really feel the flow of the road and in many ways its more fun than relatively flat tracks.
If you drive or race real cars, the first thing that you have to do is read the road ahead. In a sim you have your head locked, no peripheral vision and a narrow field of view in the monitor. In otherwords your almost blind, can't see corners till you hit them, cant read the road ahead where your going to be.
You can only really learn the line through playing the track till youve learnt it by doing it over and over. In real life you can usualy work it out visualy the first time because you can see it before you get to it.
One of the reasons for having the hills on each side in the original fun racer track was so that you could see right across the track and have some idea of its layout as you came down from one side making it easier to read ahead and drive a little more naturaly.
Doesn't happen much in games with really large tracks untill recently, they tend to be flat for more efficient draw in and culling. But if you play hill climb and down hill events in say forza you sill notice you can really feel the flow of the road and in many ways its more fun than relatively flat tracks.