LightConeAngles

Blitz3D Forums/Blitz3D Programming/LightConeAngles

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Just had a mess with LightConeAngles and they beat me too, tbh. No matter what I set them to, it doesn't seem to make a blind bit of difference.

Anyway, I doubt a spotlight is what you want for this effect, Stevie - they're ugly.

Fredborg's effect looks like a set of additive blended, concentric cylinders whose alpha decreases towards the outer cylinder. I guess the 'cheapest' way to do this would be to combine the cylinders into a single mesh and use vertex alpha, instead of having a separate mesh/surface for each cylinder.

[edit]It also looks like fredborg is graduating the vertex alpha from 0 (at the top of the cylinder) to max_alpha_for_this_cyclinder (at the bottom). Except for the central cylinder, which appears to have full alpha strength throughout.