Uncanny realism in games

Miscellaneous Forums/General Discussion/Uncanny realism in games

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I was reading recently in that CryTec engine pdf, about how when you try to get closer towards realism, people start to strictly compare `real` with how the game actually looks, and they become much more critical of it not looking totally perfectly real. While there are more obvious flaws in the look of the game they take it as artistic style and don't take it seriously, but as it approaches `real looking` they start to compare it to reality and it gets a pretty bad rap unless it's totally perfect, which the above shots are not. The lighting is all wierd.