How can I improve the gameplay of this:

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Thanks for the useful feedback. I'm kind of at the stage where the code does most of the important things and is easy to chop/change/add stuff as needed but the real issue I've got to decide for myself is what sort of game I want to make. One of the larger factors in deciding this is determining how much time/energy I'm willing to spend on it and what I could realistically achieve in the time frame I decide upon.

All of your comments are valid, and will be considered but my main problem is that I don't really know what I'm making. One minute I'm thinking a treasure hunting/maze game like Gauntlet, the next I'm thinking a cut down mini-rpg like the old Sierra game Heros Quest (Quest For Glory 1). Important point - I'm not making this to sell, just as hopefully something I find fun to play and other people (if I release it on the internet) do as well. My strengths don't reside so much in the game design/level design field - I can write code and render nice characters (thank you Poser & Daz3D).

People have commented at times (jokingly) that we need a "creategame()" command - well I want a "give_me_a_game_idea_and_create_it_and_preferably_one_I_enjoy_playing()" command.

I actually have different scripts for the AI although they currently all behave very similarly. But then not all the AI units were shown here, and those that were not in all situations.

Thanks for your ideas, very helpful.

Matt


EDIT - Just purchased Diablo 2, hopefully I may get some furthe ideas.