Tom's solution is really awesome! I just don't have a clue how the B3D model is built!
If you would build the 3D model from addvertex and addtriangle instructions from math equations to get this sort of shape, you'd need to figure out some tricky culling. what do you think?
What would need culling?
If you would build the 3D model from addvertex and addtriangle instructions from math equations to get this sort of shape, you'd need to figure out some tricky culling. what do you think?