Chipmunk 2D Physics Module

BlitzMax Modules Forums/Brucey's Modules/Chipmunk 2D Physics Module

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Any chance of a good A* pathfinding mod at some point in the future?

Heh... there's actually a very fast algo on the forum somewhere, in Spanish. It uses arrays and whotnot, rather than Types based like the example that comes with BlitzMax.
I hacked it into a big tower-defense type game I made, and it easily handled a few hundred objects navigating a large maze.

But not really my forte though.
If you can find a lightning fast pathfinding library out there, I could always wrap it ;-)