Any chance of a good A* pathfinding mod at some point in the future?
Heh... there's actually a very fast algo on the forum somewhere, in Spanish. It uses arrays and whotnot, rather than Types based like the example that comes with BlitzMax.
I hacked it into a big tower-defense type game I made, and it easily handled a few hundred objects navigating a large maze.
But not really my forte though.
If you can find a lightning fast pathfinding library out there, I could always wrap it ;-)