Here you go
http;//www.lightwave3d.pwp.blueyonder.co.uk/bit.zip
Check the demo source. There's 3 bones in the mesh, each affects a set of points (you'll see which :)
Simply animate the scale of the bones uniformly to create the desired shape or animation.
The second UV map is just for reference in case you want to paint it, otherwise, use a brush to change color.
http;//www.lightwave3d.pwp.blueyonder.co.uk/bit.zip
Check the demo source. There's 3 bones in the mesh, each affects a set of points (you'll see which :)
Simply animate the scale of the bones uniformly to create the desired shape or animation.
The second UV map is just for reference in case you want to paint it, otherwise, use a brush to change color.