Audio input and software?

Miscellaneous Forums/General Discussion/Audio input and software?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

What kind of information can a program recieve from input audio, and how would the code for that stuff look?

Is there an article anywhere about audio processing, (preferably including the limitations of cheap microphones), as well as, perhaps, a refresher on what each thing being determined means?

I'm thinking that it could be a really interesting area in interface design because of how much information there is in sound (stereo recording?) which can be gathered transparently. Voice recognition obviously doesn't work great, but that's just a really ugly implementation that tries too hard, actively seeking a shape that something as rigid as a computer system can understand. Things do not always need such strict shape -- particularly games, because the ultimate output of those is to a human in the present.
Potentially, (in the ideal fantasy world), the stuff could be as cool and fun as multitouch, although a few thousand dollars cheaper.