"Locust" is after a good one there:
One of the things I want as well - as it is such a pain to manually calculate this into my engine with calculated manual entity lighting.
I mention that as I know people must have probably worked on solutions ("halo" etc) - I'd pay for such a system. I mean surely it can be incorporated into a shadow system?
, ie objects block light
One of the things I want as well - as it is such a pain to manually calculate this into my engine with calculated manual entity lighting.
I mention that as I know people must have probably worked on solutions ("halo" etc) - I'd pay for such a system. I mean surely it can be incorporated into a shadow system?