OpenAL channel bug. Please help me test.

BlitzMax Forums/BlitzMax Programming/OpenAL channel bug. Please help me test.

Isn't this the same as the DirectSound issue where the sounds are played in seperate channels so quickly that the buffers can't be cleared fast enough?

No, change the driver to DirectSound. No bug. These are two separate bugs. I noted this one about 3 months ago but was too busy to investigate more. Now as my project nears completion I have to choose a sound driver and I can't use FreeAudio in non-XP due to lag. DirectSound crashes on all OSes and OpenAL has this issue (plus some people say it doesn't work in Vista, but I haven't tested it on enough varied vista PCs).

Did you see my post above where I figured out why it's doing it?


So basically if you make OpenAL channels and DON'T USE THEM, they are NEVER freed up. If you use them, they are freed up fine.

This should be enough for BRL to fix it. yay! Well done TonyG!