OpenAL channel bug. Please help me test.

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check this out, I tried to make my code more like yours (i.e. not use an array, just a global channel which I never free) and it still results in the bug:

Strict

EnableOpenALAudio()
SetAudioDriver("OpenAL Generic Software") 'comment this out for no crash

Const MAX_CHANNELS=16
Global channels:TChannel[MAX_CHANNELS]
Global CurrentChannel=0

Local sound:TSound = LoadSound("test.wav")

Local Counter=0
Local total=0
Const TEST_VALUE = 256 'anything up to and including 15 will result in a sound, anything over will not.

Global ch:TChannel

Graphics 400,300,0

While Not KeyHit(KEY_ESCAPE)
	Cls
	Counter:+1
	If Counter=1 Then
		If Total<TEST_VALUE Then
			ch=AllocChannel()
'			CreateChannels()		
'			KillChannels()
			Counter=0
		ElseIf total=TEST_VALUE
'			CreateChannels()		
			Play(Sound)			
		EndIf
		Total:+1
	EndIf
	DrawText Total,10,10
	DrawText CurrentChannel,10,30
	Flip
Wend

Function Play(sample:TSound)
'	Local ch:TChannel=channels[CurrentChannel]
	ch=AllocChannel()
	PlaySound sample,ch
'	CueSound(sample, ch)
'	ResumeChannel(ch)		
	CurrentChannel:+1
	If CurrentChannel=MAX_CHANNELS Then CurrentChannel=0
End Function

Function CreateChannels()
	For Local i=0 To MAX_CHANNELS-1
		channels[i]=AllocChannel()
	Next
End Function

Function KillChannels()
	For Local i=0 To MAX_CHANNELS-1
		StopChannel(Channels[i])
		Channels[i]=Null
	Next
End Function