OpenAL channel bug. Please help me test.

BlitzMax Forums/BlitzMax Programming/OpenAL channel bug. Please help me test.

I forgot to say, if you comment out the KillChannels() line in my code you get the same result.

How strange that your code works and that mine doesn't...

If you change the array size in mine to 1 and you make the TEST_VALUE 256, the sound doesn't play so the bug is still present.

[edit] I just replaced my CueSound and ResumeSound with PlaySound sample,ch and same result i.e. bug.