OpenAL channel bug. Please help me test.

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This seems to be OK and doesn't use StopChannel and goes beyond 256. Am I missing something?
Strict

EnableOpenALAudio()
SetAudioDriver("OpenAL Generic Software") 'comment this out for no crash

'Global mychannel:TChannel=AllocChannel()
Local sound:TSound = LoadSound("test.wav")
Graphics 400,300,0
Local counter:Int = 0
Local mychannel:TChannel
While Not KeyHit(KEY_ESCAPE)
	Cls
	 mychannel=AllocChannel()
	PlaySound sound , mychannel
	DrawText counter , 0 , 0
	DrawText GCMemAlloced(),0,100
	counter:+ 1
	Flip
	If counter >300 End
Wend



<edit> on 1.24. In fact your code doesn't seem to fail on that level.