2D Collisions

Blitz3D Forums/Blitz3D Programming/2D Collisions

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Well, the code you posted doesn't make any sense to me. I can't figure out why you are moving building\x. Obviously when a person runs into a building, the building usually stays in place :)

Anyways, I think you would be better off detecting a collision, and then quickly running through a loop that backs up the player 1 pixel at a time until there is no collision. This means that the player is right next to the wall instead of standing away from it when a collision is detected. Also, you can do this by backing up along the direction of travel, so you do not have to do a seperate check for every direction.

Sorry I don't have time to knock up any code, but hopefully that gives you a direction to head in.