How does crysis achieve its shadows?

Miscellaneous Forums/General Discussion/How does crysis achieve its shadows?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I wonder how much CryEngine 2 costs? Also, it's probably good for this sort of game, but maybe not for an abstract type world, sort of like a Tron "inside the computer" look or something that would look like the visuals from the movie "The Last Starfighter" outer space scenes, where realism isn't really what is needed.

I think it's all taylor made for the Sandbox editor and the type of gameplay Crytek is looking for. Some technology in there is probably good for a lot of other types of game, but it doesn't look like a generic game engine. Still an incredible engine none the less.

I'm still mostly interested in the raytrace type graphics.