How do I get a created sprite() with a texture applied to it to have some transparent sections?
When I say created I mean that I don't want to have to load a sprite but want to create it on the fly.
All I seem to get is the black pixels being drawn along with all the other colours.
When I say created I mean that I don't want to have to load a sprite but want to create it on the fly.
All I seem to get is the black pixels being drawn along with all the other colours.