specific triangles

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AmbientLight 0,0,0 ;Default is 128,128,128 which makes everything visible

LightRange seems to not be setting a cutoff range so much as the scale of the falloff. This falloff matches realistic light behavior. The amount of light that reaches the object is inversely proportional to the square of the distance between the light and the object. Therefore all object will be lit by a point light, albeit far ones will be very dimly lit.