That edit doesn't give actual DX10 effects though, it just gives you access to crap that should have been user-enabled to begin with.
(basically, larger view distance, farther distance before LoD kicks in, and other misc. stuff, none of the fancy shader effects from the DX10 rendition)
(basically, larger view distance, farther distance before LoD kicks in, and other misc. stuff, none of the fancy shader effects from the DX10 rendition)