entity movement

Blitz3D Forums/Blitz3D Programming/entity movement

I tried saving the Y value and testing for movement but that didn't work, no matter what, it kept thinking that it had changed. I tried linepick but I wasn't entirely sure how that worked, and I couldn't figure out how to use it properly. That entitycollided bit though seems like it would work, can't test it now but certainly will later.

Thanks!