Division by zero

Blitz3D Forums/Blitz3D Programming/Division by zero

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Yeah, I guess I could test for zero but it *seems* as though I don't need to. That's what I'm asking about. :)

Faffing around testing for zero division all over the shop would be a pain, TBH. It would make the code less easy to read and execution speed is priority one, also.

I think I might just ignore the 'problem' - it's not for anything commercial, anyway. However, it would be nice to get a definitive answer from BRL about this. I can dream! :)